IoTone, Inc.

Open source · est. 2014 · PDX + Fukuoka

Open-source libraries, hardware, and tooling for spatial, wearable, and ambient computing.

Snap Spectacles ports of Canvas, SVG, and DOM (Polynode — Lensfest 2nd Place 2026). Matter / Zigbee / Thread for IoT (Project MAG*Net). Meshtastic for Japan (offlinesns). DIY wearable AI cameras (Shashin GO, demoed at CES 2024). 40+ public repositories on github.com/IoTone, all under permissive licenses.

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Open source, since 2014.

IoTone, Inc. publishes open-source software and hardware. Forty-plus repositories, all linked from this site, all maintained on github.com/IoTone. The work runs along a few threads: Snap Spectacles libraries that backfill the web APIs Lens Studio omits, IoT runtimes that span Matter / Zigbee / Thread without locking developers into a single vendor, open-hardware references for wearable cameras and cyberdecks, and tooling for the platforms our team actually uses.

We work where platforms fail — bridging APIs, polyfilling missing primitives, releasing reference hardware others can fork.

Started in Silicon Valley in 2014; today headquartered in PDX (Portland, OR) with a sister entity, IoTone Japan, operating from Fukuoka. Everything you see here is open source. Every project page links to its repo.

2014founded
40+OSS repos
2026Lensfest 2nd Place
2offices · PDX / Fukuoka